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Dungeon of the Endless - Digital Artbook [Patch]: A Tribute to the Talented Artists of Amplitude Stu



Roguelike dungeon defense game Dungeon of the Endless will launch for PlayStation 4 and Switch both physically and digitally this spring, publisher Playdigious and developer Amplitude Studios announced.


Patch 6.2 of Endwalker debuted a new system, Island Sanctuary, a farming simulation mode where players can tend a garden on a deserted island, raise livestock, and interact with pets. Island Sanctuary's philosophy is "slow life" and is intended as a relaxing solo pursuit for players without the pressure of competition.[4] Further changes here made to Main Story quests, including removing the trial "The Steps of Faith" and replacing it with a single-player instance, and changing the boss mechanics of several early dungeons such as "The Aery". As of patch 6.1, the existing player housing grew to include a new housing area in the city-state of Ishgard, called the Empyreum.[5] A new lottery-based method of acquiring a house was implemented, alongside assigning a larger number of wards for player guilds called Free Companies, to ameliorate player concerns about the availability issues with the current system.[6] As of patch 6.18, the World Visit system was expanded to allow players to travel to other data centers in their region, greatly increasing the number of players one may connect with.[1] Data centers were also added for the Oceania region, allowing better connections for players in locations such as New Zealand and Australia, rather than having to use Data Centers intended for Japan.




Dungeon of the Endless - Digital Artbook [Patch]




Planning for expansions like Endwalker begins shortly prior to the release of the preceding expansion with a "scriptwriting retreat" involving producer and director Naoki Yoshida and the main scenario writers, Natsuko Ishikawa and Banri Oda.[7][8][9] The story was largely finalized by October 2019.[10] The process for developing an expansion involves laying out the progression from main game to expansion in detail and categorizing these elements so that developers would not get confused between patch content and expansion content which were being created simultaneously.[8][11][12] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content.[4][13] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay.[10] Development for the PlayStation 5 version of the game was part of the latter 30%.[10] This version takes advantage of the console's larger internal memory to improve load times and includes higher quality graphics, DualSense controller rumble support, and improved audio.[14][15] With the completion of the PlayStation 5 version, an Xbox version is now in active development.[10][16]


In addition, Sloclap reminds that copies of Sifu for PlayStation on physical media will go on sale on May 3rd. In addition to the game itself, the Vengeance Edition will include a steelbook, three lithographs, an artbook, and a digital soundtrack. 2ff7e9595c


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